A full playthrough lasted us about 8-9 hours, which was plenty of amusement for the price. If there’s any major weakness the game has, its that its almost too simple, but I get the feeling that DreamRift wanted it to be something both kids and adults could enjoy, and it certainly fits that bill. That’s okay, though, because the fun of the game’s partner mechanic and ease of play far outweigh the annoyance of having to retrace your steps a few times. You’ll revisit each area at least once, and Ellie’s not exactly a speed demon. One thing I did not like about Monster Tale was the backtracking. I personally like this as there are times where I forget where I’ve already been in this map style, and it can be useful to have a guide. It’ll always tell you where to go next and show it on the map. One thing the game does do is handhold, which will either be handy to you or piss you off, depending on what you prefer. This ragtag pack of kids is using the monsters to do all sorts of selfish, destructive things that will ultimately result in the downfall of the Monster World. I found Monster Tale to be moderately challenging, but never quite as much so as Hatsworth was, so this is obviously aimed at a slightly different audience. A group of nasty kids have snuck into a secret world inhabited by monsters and enslaved them as their pets. As for gameplay, it flows forward in a pleasant manner.
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